The DOMINATED Status
Right off the bat, let me acclaim that KTOMG cares more about user feedback compared to the competition.
The 2016 DEC update saw the introduction of "Abandoned", "Completed" and "Mastered" statuses. It goes without saying that "Completed" and "Mastered" can be traced back to Backloggery's Status Guidelines.
But I protest against them both. They are exceptionally tough to fulfill if you are honest with yourselves.
Hardest Difficulty - checked?
Collectibles - checked?
DLC - checked?
Achievements - checked?
XP Progression - checked?
Speed Run - checked?
No Damage Run - checked?
Knife-only / Pistol-only Run - checked?
It's cool SOMEBODY manages to fulfill 100% Completion or Mastery but I don't believe the average gamer has 100% Completion or Mastery on their radar.
May I suggest the substitute? The DOMINATED Status!
"Dominated" goes beyond "Beaten" without the craze of 100% or Mastery.
Let me put an example: I have *almost* completed Call of Duty 4: Modern Warfare campaign on Veteran Difficulty. Goddamnit, "Mile High Club"! Nevertheless, it is still a feat.
Due to "Mile High Club", my progress does not qualify as "100%" or "Mastery". But it definitely qualifies as "Dominated".
Thank you for your consideration in advance!
I like this idea a lot, not sure on the naming but I think consolidating Completed/Mastered might make sense. Personally 100% to me is the percentage report from the game, not necessarily every difficulty level or anything—that would be Mastered if I 100%‘d multiple levels or New Game+ etc. But that’s why the current setup is confusing, I think.
Yes, I'm supportive of consolidating "Completed" Status and "Mastered" Status into one - either it's "Dominated" Status or something else to mark the next level of completion over "Beaten".
Alternatively, it makes a lot of sense to introduce "Retired" Status to mark the games that have served their entertainment purpose having being beaten.
Grateful for your feedback, as always.
I've a "Dominated" description idea: Games I've beaten and played to my heart's content.
Actually, I'm more inclined to the description than either "Completed", "Mastered" or "Dominated" terms. The point is to differentiate freshly beaten games from those you'd satisfied your appetite with.
In contrast, "Completed" and "Mastered" statuses are detrimental to backlog combat. OCD users might find it necessary to grind a game just so it can one day earn such statuses.
To wrap things up, whenever a gamer feels closure for a game, it goes under DOMINATED status.