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João Paulo Leandro Teodoro Luz

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  1. 1 vote
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    João Paulo Leandro Teodoro Luz shared this idea  · 
  2. 13 votes
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    planned  ·  2 comments  ·  General  ·  Admin →
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    João Paulo Leandro Teodoro Luz supported this idea  · 
  3. 18 votes
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  4. 5 votes
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  5. 48 votes
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  6. 7 votes
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    1 comment  ·  General  ·  Admin →
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  7. 17 votes
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  8. 6 votes
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    This will be part of Playthrough Tracking which is currently in progress. A "playthrough" and the game its associated with will be separate which means that you could create multiple playthroughs for different platforms, or even switch platforms for the same playthrough.


    Eventually, "active" and "completed" statuses will be dynamically based on playthroughs and progress tracking and act more like "tags" rather than separate lists.


    I think this should provide a lot more flexibility to accomplish this.

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    João Paulo Leandro Teodoro Luz commented  · 

    This also ties with achievements, I'll give my own example here. I had a spreadsheet to track all my backlog, and I had the different versions on different lines, for example PS3, PS4 versions. I would even sort them with the older platform first (in this case the PS3) since due to server closures it had a bigger chance to have unnatainable achievements so I would prioritize that. I would consider the game done when achievements are done. I would move them to "active" separatelly and today at KTOMG I can't do that

    João Paulo Leandro Teodoro Luz supported this idea  · 
  9. 41 votes
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    1 comment  ·  General  ·  Admin →
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    I’ll do you one better, the planned functionality is to automatically sync achievements across Steam, Microsoft, and Sony systems using their services. I haven’t looked but it may be possible to take in achievements from GiantBomb too, which would provide an “official” way to add achievements to games that don’t expose any.

    João Paulo Leandro Teodoro Luz supported this idea  · 
  10. 10 votes
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    under review  ·  2 comments  ·  General  ·  Admin →
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